![]() Intuitively, higher mob capacity and spawn count equals better kill rate as long as you can clear the map. the spawn cycles not precisely aligning to the 6 minutes mark also contributes to inflating the BA remember that a short BA like 6 minutes can be easily inflated by starting it as late as possible and stopping it as early as possible to slip in an extra spawn cycle worth of mobs, which could easily push for example 1670 kills to 1700 making it look like a 17k kills / hr BA. it is recommended to do a battle analysis at least long enough to cycle all your skills. the in-game battle analysis now has a mob count which makes it really easy to measure this. it’s an absolute number unaffected by mob level. The kill rate, or how many kills over time (usually kills per hour) you’re getting, is the ideal way to test how good a rotation is. ![]() not killing a particular platform or section of the map will result in more mobs piling up there, and less mobs spawning elsewhere, resulting in lower and lower kill counts every cycle. In certain localizations of the game, it’s possible to increase the capacity and lower the spawn timer, see the spawn enhancers section for details.īecause spawn is evenly distributed across the spawn points, it’s important to clear all the mobs evenly. ![]() the base spawn timer is 7560ms (7.56 seconds), which means that every 7.56 seconds, the server will respawn up to 1 mob per spawn point, evenly distributing them across all the spawn points, but not exceeding the capacity. To farm efficiently and have a more consistent rotation around the map, it is important to understand mob spawn mechanics.Įach map has multiple fixed spawn locations for mobs and a maximum mob capacity. This is a general guide for brand new and returning players that aims to explain all the important systems in the game. ![]()
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